Check out our latest Fleet Action!

 

USS Endeavour

Constitution III-class • NCC-91895 • Fourth Fleet

The arching sky is calling
Spacemen back to their trade.
ALL HANDS! STAND BY! FREE FALLING!
And the lights below us fade.

Out ride the sons of Terra,
Far drives the thundering jet,
Up leaps a race of Earthmen,
Out, far, and onward yet.

– ‘The Green Hills of Earth,’ Robert Heinlein

The USS Endeavour (NCC-91895) is a Constitution III-class starship assigned to the Fourth Fleet under the command of Karana Valance. Commissioned in early 2400, Endeavour was built from the parts of her decommissioned namesake, a Manticore-class, and reformed into something new: a symbol of Starfleet’s spirit of cooperation and exploration.

Since early 2401, she has been assigned to the Midgard Sector, on the Beta Quadrant border, and is part of Sirius Squadron, a unit responsible for maintaining the Federation’s regional interests. These interests include diplomatic outreach, with a particular focus on cooperation with the Federation’s allies in the Romulan Republic, as well as humanitarian aid for former Star Empire worlds, exploration of the vast and unknown territories of the fallen empire, and supporting the Federation’s border holdings and needs. As a powerful ship with a multi-mission profile, Endeavour’s day-to-day consists of providing necessary support to these essential operations.

Endeavour’s primary duty, however, is to act as the squadron’s expeditionary unit, the first choice to respond to emerging situations within the Midgard Sector and beyond. These duties may include humanitarian or tactical crises, but also extend to scientific mysteries or entering diplomatic hot-spots. When necessary, Endeavour can act independently for extended periods, and thus may be dispatched to regions or for durations where immediate support may be unavailable for some time.

Either duty keeps Endeavour’s crew occupied and challenged. In Midgard, Endeavour now seeks to reach out to those abandoned by the collapse of the empire, forge new friendships, and explore this newly-independent expanse. Refugees need Starfleet aid, worlds no longer under the rule of Rator or Romulus need welcoming to the galactic family, and vast stretches of the unknown must be explored. But the region is still volatile and dangerous, a breeding ground for criminals and warlords. Not everyone will look fondly on the Federation’s arrival, and many will have a right to be left alone. Walking the line between reaching out and interfering, between exploring and trespassing, between helping and imposing, is a tall challenge for Endeavour in this new era of Starfleet’s efforts to reach back out to the galaxy, and bring hope to a shrouded region.


This story is rated:

RPG Rating 2 2 2for content, which equates to roughly a 16+ rating

BF: Endeavour began in late 2019, and is over 25 missions and almost a million words long. While it is written with the hope of being accessible to new readers, some character threads and storylines are several years old. The following is a suggested reading list for people who want to catch up on old storylines, but do not necessarily wish to read all of Endeavour up to this point. An overall narrative summary can be found here and here on the wiki.

The suggested missions, in order:

  • 8: The Widening Gyre (highly recommended for introducing the setting of Teros, and key developments for the characters Kharth, Airex, and Beckett)
  • 9: Things Fall Apart – part of Fleet Action 2021: Echoes of the Tkon (highly recommended for introducing the setting of Teros, and key developments for the characters Rourke, Kharth, and Airex)
  • 10: The Blood-Dimmed Tide – part of Fleet Action 2021: Echoes of the Tkon (low recommendation; continues FA storyline)
  • 11: Slouching Towards Bethlehem – part of Fleet Action 2021: Echoes of the Tkon (low recommendation; concludes the FA storyline)
  • 15: A Handful of Dust – part of Campaign 1 2022: Stormbreaker (recommended; key developments for the characters Valance, Cortez, Airex, Kharth, Beckett, and Thawn)
  • 16: Certain Dark Things (recommended; key developments for the characters Valance, Airex, Kharth)
  • 20: All the Devils Are Here – part of Campaign 2 2022: Blood Dilithium (recommended)
  • 24: Wherever You Roam (highly recommended; introduces the Midgard Sector setting)

Sirius Expeditionary Squadron

Sirius Expeditionary Squadron, also known as Sirius Squadron, is a squadron centered around the Odyssey-class USS Sirius under the command of Commodore Matt Rourke, based out of Gateway Station in the Midgard Sector on the Federation’s Beta Quadrant frontier. The squadron serves two missions: the secondary mission of supporting the sector-wide responsibilities of the Gateway Station, and its primary mission as a rapid deployment force beyond Federation borders.

In its expeditionary capacity, Sirius Squadron stands ready to deploy outside of Federation territory at short notice to respond to emerging situations across the galaxy. With multiple versatile and powerful ships at its disposal, the squadron is capable of operating independently and without support for extended periods, and is flexible enough to face a range of missions, including under volatile circumstances where objectives and conditions can quickly change.

Outside of such deployments, the squadron maintains readiness in case of need, and supports Gateway Station’s operations. From its HQ, its ships pursue Starfleet’s mission to maintain regional stability through diplomatic and humanitarian operations and pursue avenues of scientific research and exploration into the former territories of the Old Romulan Star Empire. Since the escalation of tensions with the Klingon Empire and their interest in the territory of the fallen Star Empire, Sirius Squadron has been a cornerstone of protecting both the Federation border, and Starfleet’s allies in the Romulan Republic.

Badge by user; ‘Star dog’ image element generated with Midjourney

Learn More

Crew Manifest

Participating Authors

Recent Stories

View All Stories

25 July 2024

There Must Be Wonders, Too - 22

USS Endeavour: There Must Be Wonders, Too

When Tycho called her up to his ready room at 0400 hours, even though she knew both of them kept their schedules to standard time, it was hard to be tired. A lack of sleep was nothing compared to a middle-of-the-night crisis. ‘What is it?’ Valance asked when she walked in, nevertheless rubbing [...]

24 July 2024

There Must Be Wonders, Too - 21

USS Endeavour: There Must Be Wonders, Too

The ride back through the turbulence of Underspace, following in the Liberty’s wake, was hard going. Had Endeavour not benefited from a solid day of Cortez and her team patching up the damage, with the phenomenon a roiling mess trying to rip itself apart and take them with it, they might not have [...]

22 July 2024

There Must Be Wonders, Too - 20

USS Endeavour: There Must Be Wonders, Too

‘Commander.’ To set foot on the bridge and be addressed at once by the officer on watch was enough to make Kharth’s heart rate skyrocket again. Her eyes snapped up to Airex, stood in front of the central chair. And found him smiling. ‘What?’ She managed to keep the snap from her voice and [...]

21 July 2024

There Must Be Wonders, Too - 19

USS Endeavour: There Must Be Wonders, Too

The first challenge of setting up a bait and switch on the Hirogen was finding the Hirogen. It took four hours after the mission began, the shuttle Percival fluttering about Endeavour’s hull like an anxious house pet, before there was a crackle over the shuttle’s cockpit comms and Airex’s [...]