About

Constitution III-class • NCC-91895 • Fourth Fleet

The arching sky is calling
Spacemen back to their trade.
ALL HANDS! STAND BY! FREE FALLING!
And the lights below us fade.

Out ride the sons of Terra,
Far drives the thundering jet,
Up leaps a race of Earthmen,
Out, far, and onward yet.

– ‘The Green Hills of Earth,’ Robert Heinlein

The USS Endeavour (NCC-91895) is a Constitution III-class starship assigned to the Fourth Fleet under the command of Karana Valance. Commissioned in early 2400, Endeavour was built from the parts of her decommissioned namesake, a Manticore-class, and reformed into something new: a symbol of Starfleet’s spirit of cooperation and exploration.

Since early 2401, she has been assigned to the Midgard Sector. A border region adjacent to the old territories of the Romulan Star Empire and Neutral Zone, Endeavour now seeks to reach out to those abandoned by the collapse of the empire, forge new friendships, and explore this newly-independent expanse. Refugees need Starfleet aid, worlds no longer under the rule of Rator or Romulus need welcoming to the galactic family, and vast stretches of the unknown must be explored. But the region is still volatile and dangerous, a breeding ground for criminals and warlords. Not everyone will look fondly on the Federation’s arrival, and many will have a right to be left alone. Walking the line between reaching out and interfering, between exploring and trespassing, between helping and imposing, is a tall challenge for Endeavour in this new era of Starfleet’s efforts to reach back out to the galaxy.

If duties take Endeavour and the squadron of ships assigned to Midgard beyond the sector, she acts as the flagship, the formation’s command leading from her decks. This may be in emerging crises, challenges for which her crew are best-suited, or simply at the directive of Fourth Fleet Command. But wherever she goes, above all, Endeavour’s duty is to bring the Federation’s torch of hope and discovery to a shrouded frontier.

Endeavour Squadron

Gateway Station | USS Ranger | USS Redemption | USS Swiftsure

 

This story is rated:

RPG Rating 2 2 2for content, which equates to roughly a 16+ rating

Header image made by Jetfreak-7

 

BF: Endeavour began in late 2019, and is over 25 missions and almost a million words long. While it is written with the hope of being accessible to new readers, some character threads and storylines are several years old. The following is a suggested reading list for people who want to catch up on old storylines, but do not necessarily wish to read all of Endeavour up to this point. An overall narrative summary can be found here and here on the wiki.

The suggested missions, in order:

  • 8: The Widening Gyre (highly recommended for introducing the setting of Teros, and key developments for the characters Kharth, Airex, and Beckett)
  • 9: Things Fall Apart – part of Fleet Action 2021: Echoes of the Tkon (highly recommended for introducing the setting of Teros, and key developments for the characters Rourke, Kharth, and Airex)
  • 10: The Blood-Dimmed Tide – part of Fleet Action 2021: Echoes of the Tkon (low recommendation; continues FA storyline)
  • 11: Slouching Towards Bethlehem – part of Fleet Action 2021: Echoes of the Tkon (low recommendation; concludes the FA storyline)
  • 15: A Handful of Dust – part of Campaign 1 2022: Stormbreaker (recommended; key developments for the characters Valance, Cortez, Airex, Kharth, Beckett, and Thawn)
  • 16: Certain Dark Things (recommended; key developments for the characters Valance, Airex, Kharth)
  • 20: All the Devils Are Here – part of Campaign 2 2022: Blood Dilithium (recommended)
  • 24: Wherever You Roam (highly recommended; introduces the Midgard Sector setting)

Crew Manifest

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Recent Stories

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23 May 2024

Run - 11

USS Endeavour: Run

They did not discuss where they would go once the dinner was over. The turbolift through the belly of Gateway Station carried them in silence; nor did they speak when they returned to Endeavour. Beckett didn’t say a word, grinding his teeth and glaring at the bulkhead, and Thawn made the [...]

21 May 2024

Run - 10

USS Endeavour: Run

‘We should have got someone in as cover,’ Beckett grumbled as he adjusted his shirt collar, restless while the turbolift whisked them through the depths of Gateway Station. ‘Cover?’ Thawn resisted the urge to smack his hands away. He needed to stop fidgeting. But she wasn’t his [...]

17 May 2024

Run - 9

USS Endeavour: Run

The Keystone was the Arcade bar most favoured by Starfleet officers, especially Gateway’s own crew. Kharth could have guessed this without being told, despite most of the patrons being out of uniform. There was a structure to the establishment, not dissimilar to the lounge on any starship; an [...]

14 May 2024

Run - 8

USS Endeavour: Run

‘I know,’ Beckett had said when she’d told him about her aunt. ‘Rhade told me.’ The idea of Beckett and Rhade talking was horrifying in its own right without her family coming into the mix, but all Thawn had been able to say was, in a hushed voice, ‘Why?’ ‘I don’t know. Assumed I [...]