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Today, the Engineering Office is proud to announce the release of BFMS v4.2, which includes a number of quality-of-life enhancements geared at...
The last eighteen months have been peaceful for the Beta Quadrant. Now that peace stands threatened, not only by the sound of weapons fire but...
Fiction Writing
Write in our epic fleet storylines as the captain of your own starship.
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Competitions
Compete with other members in writing, graphics, gaming, and puzzle events.
Gaming
Join fellow gamers in Star Trek Online and many more supported games.
Writing Sandboxes
Write with the rest of the fleet in one of our collaborative writing sandboxes, open to all members!
Task Force 17
Deep Space Operations
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Frontier Operations
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Pathfinding Operations
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Diplomatic Operations
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Border Operations
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Humanitarian Operations
Read the latest announcements from our staff about upcoming events, updates on our community, and more!
Engineering Office Report #14 – v4.2 Release
Today, the Engineering Office is proud to announce the release of BFMS v4.2, which includes a number of quality-of-life enhancements geared at continuing to improve the member and staff experience. Central to this release are a new user activity feed, significant updates to the user dossier, reworks to staff management and task force assets, along […]
Engineering Office
James Neidlinger
Engineering Office Report #13 – v4.0 Release
A little over two years ago, we launched BFMS v3, which introduced a new data access layer, a new MVC framework, and other foundational capabilities that enabled the rapid software development that has brought us member panels, fleet assets, command units, collaborative missions, competition types, staff automations, and so much more. And now, today, we […]
Engineering Office Report #12 – v3.9 Release
Fleet Actions are one of the most exciting times of year, and the Engineering Office always tries to sprinkle a little something in right before they kick off. This year, with the launch of the Bravo Fleet Management System v3.9 (which is now live), it’s a brand new Notification Center that tracks all notifications you’ve […]
Engineering Office Report #11 – v3.8 Release
Today, the Engineering Office is proud to announce the release of BFMS v3.8, which includes enhancements focused on command identity, member experience, and system performance. The headline feature of this release is Asset Quality, a new attribute applied to every ship in the registry: common, renowned, esteemed, or legendary. Certain ships of particular note now […]
Engineering Office Report #10 – v3.7 Release
With the New Frontiers campaign just around the corner, and following the news from the Logistics Office regarding affiliate commands, we’re pleased to announce the release of BFMS v3.7. Some of the highlights in this release include: Affiliate Commands: The headline feature of this release is the implementation of affiliate slots, which at launch allow […]
Engineering Office Report #9 – v3.6 Release
Over the last two years, the Engineering Office has delivered a number of member-facing releases that introduced new systems, evolved existing systems, enhanced performance, etc. However, behind the scenes, there’s a lot of manual work required for Bravo Fleet to operate smoothly, and these systems have gone mostly untouched, the same as they have been […]
Engineering Office Report #8 – v3.5 Release
With the next Fleet Action quickly approaching, the Engineering Office is pleased to announce the release of BFMS v3.5. This release adds several new things for you to spend your hard-earned prestige on, namely portrait frames and additional flag officer slots, as well as some additions to the competition system that will support the slate […]
Engineering Office Report #7 – v3.4 Release (Command Units, Competitions, and More)
The Engineering Office did some baking over the holidays. Last month, we updated how gaming works in BFMS v3.3, and today, we are pleased to announce the launch of BFMS v3.4, which brings a complete overhaul to squadrons and divisions, a range of enhancements to competitions, numerous quality of life improvements, and significant infrastructure improvements. […]
Engineering Office Report #6 – v3.3 Release
As our core activities continue to evolve, so too must our systems that support them. In our last release of BFMS, we introduced cross-command and squadron missions to continue to push the envelope with writing, and today, we are proud to now do the same for gaming! In the release that just went live a […]
Engineering Office Report #5 – v3.2 Release
In BFMS v3.0, we created new frontend panels for all member-facing systems and optimized BFMS’s performance and scalability. We followed this in BFMS v3.1 with the introduction of prestige and the fleet assets system. Now, sticking to our 2024 roadmap, we have turned our attention to several of our core systems, and today, I’m pleased […]
Engineering Office Report #4 – v3.1.0 Release (Fleet Assets) and Deputy Engineering Officer
In the first quarter of 2024, the Engineering Office delivered three BFMS releases focused on quality-of-life improvements for existing systems, but today, I am proud to announce the release of BFMS v3.1, which introduces Fleet Assets, a completely new system within Bravo Fleet! Based on an idea borne over a decade ago, and built around […]
Engineering Office Report #3 – v3.0.1 Release
A couple months ago, BFMS v3.0.0 went live, streamlining the member experience around Intelligence and Security functions such as Commands, Characters and Gaming Submissions. I am pleased to announce that BFMS 3.0.1 just went live a few minutes ago, finishing that transformation and replacing all remaining backend member functions with a new frontend experience, including […]